The Insomnia Tournament Code of Conduct provides the basic framework for rules within which all tournaments will abide. Additional rules may apply for your specific game and as such can be found within that games tournament rules section.
Any game with an age rating causing its supply to be restricted by law will not be supplied by Multiplay to persons under that age.
If you wish to play these games you must bring your own copy of the game. Multiplay do not take responsibility for the contents of any games brought into the venue and used to take part in our tournaments, but will actively prevent under age children from using Multiplay owned copies of these types of games.
Some tournaments will require parental consent forms for players to take part, if you can not supply this you may be removed from the tournament without warning.
Admin Structure and Information
The admin team will comprise of a Head Admin for each tournament who may or may not have Assistant Admins.
The Tournament Director is responsible for all of the Admins and their tournaments.
Head Admins have complete control over their tournament, the Head Admin’s decision is final in all situations.
When dealing with an Admin we ask that you be courteous, respectful and co-operative. Ignoring instructions given by an Admin is grounds for disqualification from the competition and abusing, intimidating or otherwise acting inappropriately towards any member of staff will result in ejection from the event, without refund.
Players should contact the appropriate Admin for the tournament they have a query or issue about, either prior or at the event. The Head Admins contact details for each tournament can be found on the appropriate tournament rules page.
If you are unsatisfied with the Head Admin’s response you may elevate your problem to a Tournament Director.
If you are still not satisfied you may escalate this further by contacting the eSports Manager: Matthew Macdonald.
Teams must have all their players signed up to the tournament by the specified time in order to guarantee their place within each tournament, unless the signup date is different as specified for online tournaments. This is to enable more accurate seeding of teams in all competitions.
Teams failing to have all their players signed up by the required time will not be guaranteed a place in the tournament.
Each team must have the minimum number of players signed up to a tournament before they will be classed as a team. The minimum number of sign-ups will be indicated within the rules of each tournament.
Players may only play for one team throughout the entire tournament.
If any player has issues registering in time for a tournament they should raise a support ticket and keep safe the ticket number for future tracking purposes. Tickets must be raised before the sign-up deadline.
Team Name Convention – When in the server prior to match start, all team players must be tagged up with the same clan tag that they signed up with. This is to help with disputes and tracking with the server logs.
Some of our tournaments are sponsored by a third party. This is denoted by the name of the tournament on the tournament list page, and often prizes on the prize list.
If a sponsor has supplied hardware for the specific tournament you wish to enter, such as headsets, controllers or mice, then you must use the hardware provided unless faulty (this must first be confirmed with the Tournament Manager before a single game is played without).
Also, should a sponsor supply prizes, all teams and players must agree to have a photograph taken with the sponsor’s prizes during the award ceremony. Refusal to use sponsor equipment, or accept photographs with sponsor prizes may end up with the affected team being disqualified, and prizes revoked.
A meeting between the team leaders and the Multiplay Admins will take place prior to each tournament starting, the schedule for each meeting will be posted to the tournament page on the Insomnia website two weeks prior to the event.
The start of the tournament may vary from competition to competition, but you should expect the tournament to run any time during the event. Players should be prepared to stay for the duration of the entire event.
The end of the tournament may vary from competition to competition. Players should be prepared to stay until the end of the prize ceremony in order to register for their prizes.
All prize winners must attend the relevant presentation ceremony as directed by Multiplay, failure to do so will result in your prize being forfeit.
Starting a match
Players need to be at their consoles or PCs and on their server 5 minutes prior to their scheduled match start time. The game will start when both sides are ready and the Admin has verified that the conditions for play are correct. The Admin / controlling system will then start the game.
Players have 15 minutes of grace from the scheduled start time of the match to be present on their server. If a team has more than 60% of their players ready at this time then they may start the match with these players as opposed to a forfeit. An outline of the minimum players required is:
- For 8 v 8 at least 5 players per side are needed to start.
- For 5 v 5 at least 4 players per side are needed to start.
- For 4 v 4 at least 3 players per side are needed to start.
- For 3 v 3 at least 2 players per side are needed to start.
- For 2 v 2 at least 1 player for each side is needed to start.
Once the match has started, players are not allowed to join unless they are a registered substitute for that team.
If a player was present at the start of the match then gets disconnected during the game for whatever technical reasons, they may rejoin the game, if possible.
If the game does not allow re-joining the admin will make a decision of whether to restart the game, continue with fewer players or award a win to one side. This depends on circumstances but in many cases it will be a restart of the match either in part or in full.
If a player drops for longer than 3 minutes and a listed substitute cannot be found then the match will continue as long as the minimum number of players remain on each team.
In-game substitutions will be permitted in the event of a player dropping from the server, provided the substitute player is on the team’s pre-signed up player list.
Use of Mercenaries
No mercenary substitutions or changes to the players assigned to the team will be permitted under any circumstances.
Spot checks will be carried out by Admins. Any unauthorised use of a mercenary player will result in the match being forfeit by the offending team.
Please refer to the individual tournament rules for procedures regarding server crashes.
Ending the match
A match is deemed over once all the rounds have been played or a time limit is hit, clans leaving before this time will forfeit any remaining rounds. This varies from tournament to tournament and your Admins will explain how each tournament is going to work in the meeting prior to the tournament starting.
Teams must declare and confirm results via the intranet system immediately upon completion of the match. If you are experiencing difficulty in doing this then you must report the scores to the tournament Admins immediately either in person or via the event IRC server.
If two competing teams are within close proximity to each other (within 1 row) and either team has a clear view of the opposing teams monitors, it must be reported to the tournament Head Admin before the match begins.
An Admin will explain the rules to both teams. Generally this requires the team that has visibility of the opposing teams monitors to not look up from their screens for the duration of the match. Multiplay staff and spectators will be used to block the view between teams where permissible.
Should a player be seen to look up from their screen towards the opposition during the match, they will be issued with a warning. This warning is for the whole team. If there is a second incident then the team will be disqualified.
Cheating and Foul Play
What Constitutes Cheating
Each tournament will have its own specific set of rules that must be adhered to; any breach of these is considered cheating. See each tournament’s specific rules for this.
In the broader sense any third party modification, add-on, “hack” or manipulation of the games code is classed as cheating.
Any attempts at unfair play, including help from anyone outside of the submitted team, looking at the screen of another player, deliberate attempts at hindering their play or any other unsportsmanlike conduct will be considered cheating. We expect all players to play within “the spirit of the game.”
What Happens To Cheaters
If a player is caught cheating both the player and his/her team are immediately disqualified from the tournament.
Depending on the severity one or more of the team may also be ejected from the event, without refund, and possibly prevented from attending future events.
This is at the discretion of event management.
If you genuinely suspect another team has cheated then you should alert an Admin at the earliest possible time. If this is after the match then proof of cheating will be needed – either as demo files or screenshots.
Consistent complaints of cheating where no cheating is occurring will be looked upon dimly by the Admins and may be detrimental to future claims of cheating.
Multiplay reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts may not be refused by the players.
In many cases Multiplay will allow or ask third parties to broadcast the matches. Spectators may not be charged.
Broadcasting tournament matches is forbidden without the express permission of Multiplay.
Eligibility for prizes is solely at the discretion of Multiplay. We reserve the right to refuse, change or remove prizes from anyone or the whole tournament at any time and without notice. All tournament prize pools are subject to an absolute minimum of 4 teams attending, with Multiplay reserving the right to require even more teams for specific tournaments.
To receive your prize you must be present at the respective event / prize giving ceremony, or have supplied the required information if from an online tournament. Multiplay reserve the right to refuse prizes to those who don’t attend the ceremony or follow the instructions.
Multiplay aim to make prize money payments within 1 month of the event finishing (however this is dependant on third-party sponsors). The players are responsible for supplying correct payment details so we are able to supply prize payments. We will make reasonable attempts to contact winners (via email) if they failed to supply payment details at the event or shortly after. After 6 months these prizes will be forfeit if no contact has been made with Multiplay.
Most prize payments will be by direct bank transfer (BACS) but all prizes under £500 will be paid via PayPal. You are responsible for registering for a PayPal account before your tournament so you can provide the correct PayPal email address for us to provide payment to. Some smaller payments (Under £100) are sometimes be paid in cash at the event itself, if this happens you will be required to sign a receipt to confirm your prize payment.
In some competitions part of the prize is free attendance of the next Insomnia event to defend your title. This applies only to games for which there will be a future competition. Winners of competitions must reach an agreement over who the tickets go to – the team or the individuals. If the tickets go to the team, the team may allocate the tickets for the next event as they see fit. A nominated trustee of the team will be in charge of this allocation. These details must be confirmed and finalised at the time of prize giving.
Should a team win tickets, they must use at least 2 of the players from the team that won the prize. Multiplay reserve the right to allocate or not allocate free places as they see fit.
Tournaments are considered an added extra to the events, Multiplay reserve the right to alter, cancel and change tournaments where appropriate. Opening sign-ups to a tournament does not guarantee that it will take place. Factors which may affect a tournament going ahead include whilst not being limited to:
- Lack of interest from players
- Server hardware issues
- Network problems
- Master Server problems
You should refer to the specific rules for the tournament you are playing in for more detailed rules pertaining to that competition. The rules in this document are general rules that apply to all Insomnia tournaments.
Stage and Tournament Area Matches
The following clauses apply to matches that take place on machines provided by Multiplay for the sole purpose of playing tournament matches. This includes but is not limited to:
- The main stage
- Any dedicated tournament area
The match area is defined as the area surrounding any competition machines (PC or Console) that are used during tournament play. During match periods, the only persons allowed in these areas are the participating players, selected Multiplay representatives such as but not limited to Admins and Broadcasters.
- Team Managers: Managers may be in the area prior to the beginning of the first game of a series. They may return between games for up to 5 minutes before the next game in a series.
- Wireless Devices: All wireless devices, such as but not limited to the list below, must be fully powered off, and stowed away in bags out of sight.
- Mobile Phones
- mp3 Players/iPods
- Food and Drink: No food is allowed in match areas. Drinks are allowed provided they are not placed on tables.
Teams participating in a match stage or tournament area match shall meet the admin team at the respective stage at least 1 hour ahead of the scheduled start time. They should be fully prepared, with all peripherals, configs, drivers and other items they need for the duration of the grand final. Any team arriving later than this point shall lose any right to the full set-up time and be forced to start up at the scheduled start time.
The scheduled start time may be moved at the Tournament Directors discretion depending on changes to either the tournament schedule or stage schedule and teams will be made aware of any changes immediately.
Teams should have a good working knowledge of how to replicate their settings onto any computer especially with regards to AMD and Nvidia graphics drivers and monitor setup.
Multiplay Provided Hardware
For matches played on any stage area, Multiplay will supply the following but not limited to:
- PC or Xbox and Monitor
- Table and Chair
In some cases, players will be provided with audio equipment used primarily for noise cancelling. The usage of this cannot be rejected by the participant. If the player has sponsorship obligations relating to their normal audio equipment, they will be allowed to wear it around their necks entirely for decorative purposes, as such it must at all times remain unplugged and unpowered. If the headset has a microphone, it must be either retracted or in the opposite of a “ready” position.
All headphones provided must cover the entirety of a players ears, and must remain there for the full duration of a game. Players may not obstruct the headphones in anyway, such as hats, scarves or other items of clothing between the headphone and the ear.
Player Provided Hardware
Players will be expected to provide all other equipment necessary for them to play their matches which may include but is not limited to:
- Mouse and cord holder
- Xbox Gamepad
- Headphones + Microphone/Headset
Breaks may only be taken at the discretion of the Tournament Director. Any player leaving the main stage area without consent is liable to warnings or further punishment.